3D Modeling & Sculpting

Throughout my academic and professional career, I've worked and experimented with 3D tools like Maya, Cinema 4D, and ZBrush. Whether I'm involved in an architectural project or a sci-fi story, I enjoy the process of crafting something that involves volume, proportions, texture, and lighting. Bringing a form or shape into the 3D realm has exposed me to different workflows and provided a deeper understanding of the industry. Working on my thesis allowed me to dive deeper into tools like Substance Painter and rendering engines like Arnold. I constantly experiment with new technologies and maintain an open mind to every new alternative for bringing an idea to life.